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	<title>/personal &#187; User Experience</title>
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	<link>http://www.nnyman.com/personal</link>
	<description>Niko Nyman&#039;s blog on shifting topics.</description>
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			<item>
		<title>UX = the sum of parts</title>
		<link>http://www.nnyman.com/personal/2010/06/02/ux-the-sum-of-parts/</link>
		<comments>http://www.nnyman.com/personal/2010/06/02/ux-the-sum-of-parts/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 20:12:43 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1389</guid>
		<description><![CDATA[I&#8217;ve tried to pin down the meaning of user experience a few times in the past, with not much success (check out my user experience archives for proof). Here&#8217;s another stab at it. And I&#8217;m really feeling at ease with this definition!

The question is, how to use the term user experience?

First of all, you can [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve tried to pin down the meaning of <em>user experience</em> a few times in the past, with not much success (check out my <a href="http://www.nnyman.com/personal/tag/user-experience/" title="All of my posts tagged 'user experience'">user experience archives</a> for proof). Here&#8217;s another stab at it. And I&#8217;m really feeling at ease with this definition!</p>

<p>The question is, <strong>how to use the term <em>user experience</em></strong>?</p>

<p>First of all, you can never use it alone. Never ever again. You are no more allowed to talk about user experience as is.</p>

<p>You <em>can</em> talk about the user experience of a company, or the user experience of a form field, or of the customer service at a bank, or of the steering wheel of a car, or of a web page. <strong>User experience is a term that you can use when you don&#8217;t want to talk about specifics</strong>: when you&#8217;re not referring <em>only</em> to the usability of the form field, not just the copy of the form label, not just the look of the field border, the fonts and the colours, nor just how the tab ordering has been programmed. When you do want to talk about all of these artifacts and how they combine to create a good experience for the users, you talk about user experience.</p>

<p>You can talk about the user experience of any level of detail. When discussing the user experience of a company it&#8217;s not just the product user interface, not just how the call center answers your call, not just how the packaging looks, not just how the marketing speaks to you, not just how the company handles your privacy, but all of these combined. It can include anything that affects how users experience stuff.</p>

<p><strong><em>User experience</em> is a short-hand</strong> for situations in which it would be too cumbersome or repetitive to list all the ingredients that go into creating a good end product.</p>

<p>Here&#8217;s a how-to example:</p>

<blockquote>
  <p>We&#8217;ll be designing the website of ABZ company by gathering customer needs, listing user requirements, creating inventories of important content, designing perfectly navigable wireframes and user flows, working in tandem with the development to create a highly usable interface, and perfecting the details to make sure our users will be so pleased they will send a link to all of their Facebook friends. Mary Johnsson will be handling the project management, and Alf Simons will be supervising the <strong>user experience</strong> of the website.</p>
</blockquote>

<p>This is to say Mary Johnsson will be in charge of schedules, and Alf Simons will see through that the customer needs are actual needs of customers, the user requirements reflect what the users require, the content is relevant to users, the wireframes and the user flows look solid, usability of the interface has been checked, and no minor irritating detail has been left unfixed.</p>

<p>Does this feel like an acceptable definition of <em>user experience</em>? What do you think?</p>
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			<wfw:commentRss>http://www.nnyman.com/personal/2010/06/02/ux-the-sum-of-parts/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>After UX Lx, still no idea what the UX stands for</title>
		<link>http://www.nnyman.com/personal/2010/05/31/after-ux-lx-still-no-idea-what-the-ux-stands-for/</link>
		<comments>http://www.nnyman.com/personal/2010/05/31/after-ux-lx-still-no-idea-what-the-ux-stands-for/#comments</comments>
		<pubDate>Sun, 30 May 2010 22:34:16 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[UX Lx]]></category>
		<category><![CDATA[uxlx]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1384</guid>
		<description><![CDATA[Sky, originally uploaded by Vesa Härkönen.

Three weeks ago I came to the UX Lx conference in Lisbon with one
  goal in mind: I wanted to find out if there&#8217;s a consensus on what
  User Experience is. My verdict after three long days of workshops,
  talks, coffee breaks, and beer towers: there isn&#8217;t. [...]]]></description>
			<content:encoded><![CDATA[<div class="greyframe"><a href="http://www.flickr.com/photos/vipa/4632713944/" title="Sky"><img src="http://farm5.static.flickr.com/4016/4632713944_3b92d7b90a.jpg" alt="Sky" border="0" width="500" height="500"/></a><small><br /><a href="http://www.flickr.com/photos/vipa/4632713944/">Sky</a>, originally uploaded by <a href="http://www.flickr.com/photos/vipa/">Vesa Härkönen</a>.</small></div>

<p>Three weeks ago I came to the <a href="http://www.ux-lx.com/" title="UX Lx conference, May 12-14, 2010, Lisbon">UX Lx conference</a> in Lisbon with one
  goal in mind: <strong>I wanted to find out if there&#8217;s a consensus on what
  User Experience is.</strong> My verdict after three long days of workshops,
  talks, coffee breaks, and <a href="http://www.flickr.com/photos/voidobjects/4629783784/">beer towers</a>: there isn&#8217;t. <strong>Nobody knows what
  UX means.</strong></p>

<p>Actually, that&#8217;s wrong. Almost everybody is pretty sure of what UX
  is. The problem is that <strong>there&#8217;s no shared meaning for &#8220;user
  experience&#8221;</strong> and the opinions are varied enough to make the term
  vague, even irrelevant.</p>

<p>Taking a page from the amusing Eric Reiss and his Copywriting for the
  Web presentation, we (as the UX community, if there is one) have no
  <em>shared reference</em> for UX among us. We share common beliefs but not a
  common reference: we want to use our design powers to fix broken
  experiences and make the world better by creating new, good
  experiences. And because of these common beliefs, we slap the &#8220;UX&#8221;
  tag on basically <em>any</em> concrete activity that furthers our beliefs.</p>

<p>Not sure if this is a cause or a consequence of the above, but I feel
  <strong>there&#8217;s an aura of magic around UX.</strong></p>

<p>This aura is good for the enthusiasm it creates in people: a junior
  pixel pusher can get energized when skinning buttons becomes user
  experience design. After all, the visual look of buttons is a highly
  relevant issue of user experience — <em>one</em> highly relevant issue, that
  is. A usability researcher is no more doing an interview after
  another, but they&#8217;re actually making observations about the the user
  experience. The vagueness of the term evokes a sense of whole, that
  makes the work of a peg feel all the more important, and thus
  rewarding.</p>

<p>And if you&#8217;re into the kind of marketing that promises heavens on
  earth with such clever wording, the advertiser will never get caught
  lying, &#8220;user experience&#8221; is a silver bullet for you. Just push out
  the next version of your product with a &#8220;now at least 27% better user
  experience&#8221; sticker on it.</p>

<p>But the magic aura of UX is also a bad thing. The fluff of the aura,
  and the self-confidence of UX practitioners, makes it difficult to
  discuss anything labeled &#8220;user experience&#8221;. The aura clouds progress,
  and slows down change, apart from cosmetic improvements in the
  details.</p>

<p>I have no idea what to suggest people do about this. Maybe we just
  need to let all voices be heard, and wait for a clear and shared
  definitions to appear in the long run.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The client vs. vendor relationship</title>
		<link>http://www.nnyman.com/personal/2009/09/15/client-vs-vendor-relationship/</link>
		<comments>http://www.nnyman.com/personal/2009/09/15/client-vs-vendor-relationship/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 21:00:24 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1338</guid>
		<description><![CDATA[There are tradeoffs between looking after end users, and the expenses required to do so. Creating the best possible user experience usually doesn&#8217;t come cheap. Then again, creating a bad user experience isn&#8217;t free either, yet the value or benefit to the user can be nil. So most every project needs to find a balance [...]]]></description>
			<content:encoded><![CDATA[<p>There are tradeoffs between looking after end users, and the expenses required to do so. Creating the best possible user experience usually doesn&#8217;t come cheap. Then again, creating a bad user experience isn&#8217;t free either, yet the value or benefit to the user can be nil. So most every project needs to find a balance between spending a lot of resources to deliver a lot of value to the users, and limiting effort to stay within time and resource constraints, inevitably reducing the value provided to the users.</p>

<p>In a client-vendor relationship, this struggle nearly always get framed as &#8220;the client against the user&#8221;. The vendor sides with the users, accusing the client of ignoring the needs of the users. The client accuses the vendor for ignoring the business constraints. The usual consequence is a compromise that isn&#8217;t valuable to the users, nor does it satisfy the client&#8217;s needs for business results.</p>

<p>But clients and vendors are not at opposing ends. In reality the choice between business <strong>or</strong> the users doesn&#8217;t exist. There is no competition between the two. The goal is common, and seeing this is a matter of agreeing to do a cost-benefit forecast of sorts. If there is zero value for users, if the users get <em>nothing</em> out of the client&#8217;s products, why would they spend a cent of their money or a second of their attention on the products? Even if the vendor designs the greatest user experience of the world, isn&#8217;t it worthless if the client cannot affort building and maintaining it?</p>

<p>Know the resources, find out what value (user benefits) can be built with the resources at hand, and estimate and track the value users give back to the client in return. Clients should be happy, and users should be happy (enough). If not, you don&#8217;t have a working business plan.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>UX vs. Agile</title>
		<link>http://www.nnyman.com/personal/2009/03/05/ux-vs-agile/</link>
		<comments>http://www.nnyman.com/personal/2009/03/05/ux-vs-agile/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 19:42:01 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[methods]]></category>
		<category><![CDATA[processes]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1247</guid>
		<description><![CDATA[Roma &#8211; I Fori Imperiali: Mostra &#8211; Roma &#8211; L&#8217; invenzione dei Fori Imperiali &#8211; Demolizioni e scavi: 1924-1940. (23.07. &#8211; 23.11.2008). [Supplimentry documentation]. Roma di Mussolini &#8211; A. GAURO AMBROSI, Aeroritratto di Benito Mussolini aviatore (1930)., originally uploaded by Martin G. Conde.

Bumped on this bit in a discussion thread about user experience practices and [...]]]></description>
			<content:encoded><![CDATA[<div class="greyframe" style="width:340px; margin-left:auto; margin-right:auto;"><a href="http://www.flickr.com/photos/imperial_fora_of_rome/3085369624/" title="Roma - I Fori Imperiali: Mostra - Roma - L' invenzione dei Fori Imperiali - Demolizioni e scavi: 1924-1940. (23.07. - 23.11.2008). [Supplimentry documentation]. Roma di Mussolini - A. GAURO AMBROSI, Aeroritratto di Benito Mussolini aviatore (1930)."><img src="http://farm4.static.flickr.com/3253/3085369624_0854511a4d_o.jpg" alt="Roma - I Fori Imperiali: Mostra - Roma - L' invenzione dei Fori Imperiali - Demolizioni e scavi: 1924-1940. (23.07. - 23.11.2008). [Supplimentry documentation]. Roma di Mussolini - A. GAURO AMBROSI, Aeroritratto di Benito Mussolini aviatore (1930)." border="0"/></a><small><br /><a href="http://www.flickr.com/photos/imperial_fora_of_rome/3085369624/">Roma &#8211; I Fori Imperiali: Mostra &#8211; Roma &#8211; L&#8217; invenzione dei Fori Imperiali &#8211; Demolizioni e scavi: 1924-1940. (23.07. &#8211; 23.11.2008). [Supplimentry documentation]. Roma di Mussolini &#8211; A. GAURO AMBROSI, Aeroritratto di Benito Mussolini aviatore (1930).</a>, originally uploaded by <a href="http://www.flickr.com/photos/imperial_fora_of_rome/">Martin G. Conde</a>.</small></div>

<p>Bumped on this bit in a <a href="http://www.linkedin.com/groupAnswers?viewQuestionAndAnswers=&amp;gid=72842&amp;discussionID=1776109&amp;goback=%2Eanh_72842" title="LinkedIn Discussion: User Experience">discussion thread about user experience practices and agile processes</a>:</p>

<blockquote>
  <p>Do architects design the buildings while the bricklayers are laying bricks? Would you fly in an airplane that was designed as it was built? Of course not. So why should complex systems be any different? 
  <cite>Larry Marine</cite></p>
</blockquote>

<p>I&#8217;ll start with <strong>the second most important reason:</strong> It should be different because the user interfaces and web apps we&#8217;re mostly talking about in conjunction with user experience are evolving, dynamic things. The basic functionality of a modern airplane was designed tens of years ago, for buildings you can add a couple of zeros to that number. Even the modern details of an airplane were probably designed, <em>and specifications locked</em> years before starting constructing planes for clients.</p>

<p>What about a social networking site then? The &#8220;must have&#8221; functional details are changing every week, and you can&#8217;t really talk about an agreed framework of basic functionality.</p>

<p>Let&#8217;s take a car for another example. A car model is first designed, then built <em>hundreds of thousands of times.</em> This doesn&#8217;t mean the first prototypes of the car were not built while it was designed. And redesigned while it was built.</p>

<p>The beauty and curse of building &#8220;live&#8221; software is that you only build one copy. You design and then build. But you also build and then design more.  It has versions and iterations, but unlike mass produced things like cars or airplanes, there&#8217;s (usually) only one product in use. If requirements change, you don&#8217;t start a new design process which ends with a locked spec, then start a new manufacturing process. No, you change the product live. And that&#8217;s why agile works for software design, but not necessarily for buildings and airplanes.</p>

<p><strong>The first most important reason</strong> is, that in the heat of developing a cool new web app, it is often forgotten that unlike with an airplane, a mishap in the design doesn&#8217;t kill anyone. In fact, even the worst possible outcome of neglect is often insignificant, considering life at large.</p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Teaching technology</title>
		<link>http://www.nnyman.com/personal/2009/03/04/teaching-technology/</link>
		<comments>http://www.nnyman.com/personal/2009/03/04/teaching-technology/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 21:13:44 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1244</guid>
		<description><![CDATA[When teaching your parents how to use new technology, never tell them about multiple ways for doing the same thing.

When learning a new UI, choice creates anxiety. Anxiety creates a bad experience.

And to be honest, this isn&#8217;t true only for your parents. It goes the same way for everyone.
]]></description>
			<content:encoded><![CDATA[<p>When teaching your parents how to use new technology, never tell them about multiple ways for doing the same thing.</p>

<p>When learning a new UI, choice creates anxiety. Anxiety creates a bad experience.</p>

<p>And to be honest, this isn&#8217;t true only for your parents. It goes the same way for everyone.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The TV experience (really about TV this time)</title>
		<link>http://www.nnyman.com/personal/2009/02/11/the-tv-experience-really-about-tv-this-time/</link>
		<comments>http://www.nnyman.com/personal/2009/02/11/the-tv-experience-really-about-tv-this-time/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 06:59:03 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1231</guid>
		<description><![CDATA[While I&#8217;m on the TV theme (kind of), this explanation of why we&#8217;re not going blu-ray reminded me that I need to blog about the current TV experience.

If it were my choice, I would not have a TV. In fact, for the most part when I was living alone, I didn&#8217;t have one. Now that [...]]]></description>
			<content:encoded><![CDATA[<p>While I&#8217;m on the TV theme (kind of), this <a href="http://www.thecollectiveshelf.com/2008/07/home-media-part-1-why-we-dont-care.html" title="Home Media Part 1: Why we don’t care about Blu Ray (on The Collective Shelf)">explanation of why we&#8217;re not going blu-ray</a> reminded me that I need to blog about the current TV experience.</p>

<p>If it were my choice, I would not have a TV. In fact, for the most part when I was living alone, I didn&#8217;t have one. Now that I&#8217;m sharing a flat, I do not get to make these decisions, which means I watch quite a bit of TV, even if I don&#8217;t want to. I just can&#8217;t resist the allure of the moving image&#8230;&#8230;</p>

<p>Well, <em>onwards.</em></p>

<p>I hope no one minds me using such delicate wording, but I think <strong>the current TV experience is fucked up.</strong> The digital TV we&#8217;re &#8220;enjoying&#8221; in Finland surely plays a big part in this assessment.</p>

<div class="greyframe"><a href="http://www.flickr.com/photos/25345115@N08/2383585955/" title="Minimalist Bang &#038; Olufsen Home Theater"><img src="http://farm4.static.flickr.com/3137/2383585955_a809613282.jpg" alt="Minimalist Bang &#038; Olufsen Home Theater" border="0"/></a><small><br /><a href="http://www.flickr.com/photos/25345115@N08/2383585955/">Minimalist Bang &#038; Olufsen Home Theater</a>, originally uploaded by <a href="http://www.flickr.com/photos/25345115@N08/">ikatu_projects</a>.</small></div>

<p>Here&#8217;s what I&#8217;ve seen happening to the TV experience:</p>

<ul>
<li>At least two remotes is the standard in every home. The TV remote is rarely used for anything but switching the TV power on and off.</li>
<li>Switching channels has become slow.</li>
<li>Previously problems in the TV signal transmission made the picture slightly fuzzy. Now the picture cuts off completely, or at minimum goes into an artsy mess of pixel vomit.</li>
<li>Subtitles are not guaranteed to be displayed.</li>
<li>Picture and sound are not guaranteed to be in sync.</li>
<li>No matter what TV or digital receiver you have, it is too difficult to find settings for getting the aspect ratio of the picture right. If I could get one euro for every movie geek with a 4000+ € hi-fi home theatre setup and a video image that&#8217;s unnaturally stretched and probably also cropped at top and bottom, I would go and buy a soy latte with double espresso. Obviously having full HD resolution and 200Hz refresh rate is more important than seeing people on the screen in their natural proportions.</li>
<li>If you really want to see a certain show, it is rather likely, that your digital receiver will start a software update on the moment you turn it on. It is even more likely the software update is made so, that you cannot watch TV while it&#8217;s updating, you cannot abort the update, and you don&#8217;t get any feedback as to how long the update might take.</li>
<li>And when the update doesn&#8217;t help, taking your &#8220;video&#8221; (that&#8217;s <a href="http://en.wikipedia.org/wiki/Digital_video_recorder" title="Digital video recorder (on Wikipedia)">DVR</a> now, folks) to repairs, will most probably wipe out your whole collection of recorded shows.</li>
<li>But hey, you got a slightly sharper image. So slightly though, that it&#8217;s nearly impossible to see the difference if you don&#8217;t have an old TV tube for comparison.</li>
<li>Any improvement in image quality is offset by buying a flat screen TV, which most likely doesn&#8217;t really display any dark colors, and basically turns everything else into a pixelized flicker. Yes, the man in the store says that&#8217;s not true, and yes, your friends who paid thousands for top notch TVs a couple years back say that&#8217;s not true&#8230; but there&#8217;s a reason the refresh rates in the newest LCD TVs top at around 240 Hz.</li>
<li>Having all this new technology added to the TV viewing setup certainly doesn&#8217;t make things easier. There&#8217;s an increasing number of user interfaces, but unfortunately not an increasing quality in UI design. Quite the contrary. Our particular digital receiver / DVR (<a href="http://www.humaxdigital.com/global/" title="Humax">Humax</a>) is so bad, that I wonder how many of those boxes the engineers behind that shit-pile have tossed out their own windows, in frustration.</li>
</ul>

<p>I&#8217;m not really as frustrated as it might sound, probably because I don&#8217;t really care about watching TV. I&#8217;m just amazed at how we&#8217;ve come to where we are with TV technology, and how fast the change has happened. Knowing so many great designers, and knowing there must be at least tens of thousands of <em>brilliant</em> designers out there in the world, I&#8217;m amazed at how it seems not a single one has been hired to design a TV or a set-top box.</p>

<p><small>As a side note, I would salute Samsung for the UIs in their digital TV products &#8212; unless I wouldn&#8217;t have seen how impossible it is to get a Samsung home media box to talk to a Samsung TV.</small></p>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>On favorable news and unfavorable ease of use</title>
		<link>http://www.nnyman.com/personal/2008/12/10/on-favorable-news-and-unfavorable-ease-of-use/</link>
		<comments>http://www.nnyman.com/personal/2008/12/10/on-favorable-news-and-unfavorable-ease-of-use/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 16:37:23 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[simplicity]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[worth]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1134</guid>
		<description><![CDATA[Two interesting bits off my reader today:

First, ReadWriteWeb asks:


  Can you imagine a news-delivering web application so compelling that you would pay a couple of dollars per month for it? What would it look like?


They then go on about The Information Valet Project, which, while not necessarily a great answer to the above question, [...]]]></description>
			<content:encoded><![CDATA[<p>Two interesting bits off my reader today:</p>

<p>First, <a href="http://www.readwriteweb.com/archives/would_you_pay_for_a_web_app_that_delivers_the_news.php" title="Would You Pay for a Web App That Delivers the News?">ReadWriteWeb asks</a>:</p>

<blockquote>
  <p>Can you imagine a news-delivering web application so compelling that you would pay a couple of dollars per month for it? What would it look like?</p>
</blockquote>

<p>They then go on about <a href="http://informationvalet.wordpress.com/" title="The Information Valet Project blog">The Information Valet Project</a>, which, while not necessarily a great answer to the above question, doesn&#8217;t make the question less interesting. <strong>What would such news service look like?</strong></p>

<hr />

<p>Next, <a href="http://liftlab.com/think/nova/2008/12/10/historical-analysis-as-a-design-tool/" title="Historical analysis as a design tool (on Pasta &amp; Vinegar)">Nicolas Nova points to research</a> with this interesting quote:</p>

<blockquote>
  <p>For example, rather than using &#8220;ease of use&#8221; as a guiding principle, elders described difficult, yet enjoyable aspects of housework that technology removed</p>
</blockquote>

<p>Ease of use is not necessarily the most favorable end goal. It&#8217;s probably outside good manners to even hint at the idea that <strong>usability and simplicity are not necessarily a favorable end goal.</strong> Making something simple might remove the part of a task that made the task worthwhile. Is it so that usable can equal dull?</p>
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		<item>
		<title>Features are worth less</title>
		<link>http://www.nnyman.com/personal/2008/11/27/features-are-worth-less/</link>
		<comments>http://www.nnyman.com/personal/2008/11/27/features-are-worth-less/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 08:02:19 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[featuritis]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[worth]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1114</guid>
		<description><![CDATA[Featuritis is bad because every extra feature that is not used by the user decreases the worth of the whole.  Adding nice but not necessary features makes the product worth less. Add enough, and it becomes worthless.
]]></description>
			<content:encoded><![CDATA[<p>Featuritis is bad because every extra feature that is not used by the user <strong>decreases</strong> the worth of the whole.  Adding nice but not necessary features makes the product worth less. Add enough, and it becomes worthless.</p>
]]></content:encoded>
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		<item>
		<title>Why do I care about UX</title>
		<link>http://www.nnyman.com/personal/2008/11/11/why-do-i-care-about-ux/</link>
		<comments>http://www.nnyman.com/personal/2008/11/11/why-do-i-care-about-ux/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 06:42:32 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[change management]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[John Kotter]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[worth]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1095</guid>
		<description><![CDATA[

People keep telling me that my presentation on user experience needs to be more concrete.

The problem is that I am not a &#8220;user experience professional&#8221;, in the sense of being someone who spends his days doing UX research, design, usability, etc. I see myself more as a keen observer, somewhat like a journalist trying to [...]]]></description>
			<content:encoded><![CDATA[<div class="greyframe"><a href="http://www.flickr.com/photos/spushnik/3020522446/" title="Shadows on concrete"><img src="http://farm4.static.flickr.com/3166/3020522446_5394399e64.jpg" alt="Shadows on concrete" border="0"/></a></div>

<p>People keep telling me that <a href="http://www.slideshare.net/spushnik/the-value-of-user-experience-from-web-20-expo-berlin-2009-presentation" title="The Value of User Experience slides from Web 2.0 Expo">my presentation on user experience</a> needs to be more concrete.</p>

<p>The problem is that I am not a &#8220;user experience professional&#8221;, in the sense of being someone who spends his days doing UX research, design, usability, etc. I see myself more as a keen observer, somewhat like a journalist trying to make sense of the developing story of user experience (and <a href="http://www.nnyman.com/personal/2008/11/10/what-is-user-experience-worth/" title="What is user experience worth? (on this blog)">worth</a>).</p>

<p>Why am I interested? Why do i want to report on this story? Because I want to do what I can to influence the creation of better things &#8212; products, services, brands, workplaces, everything. I might not be a practitioner, but I can do my tiny part, I can try my best to drive change. My UX efforts are about change management.</p>

<p>I believe in the importance of the first step in <a href="http://www.mindtools.com/pages/article/newPPM_82.htm" title="Kotter's 8-Step Change Model">Kotter&#8217;s change model</a>: <strong>an urgency of action needs to be established.</strong> People need to be inspired, people need to be motivated, they need to be told that they cannot wait before making their experiences better, before increasing their <em>worth</em> to users.</p>
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		<item>
		<title>What is user experience worth?</title>
		<link>http://www.nnyman.com/personal/2008/11/10/what-is-user-experience-worth/</link>
		<comments>http://www.nnyman.com/personal/2008/11/10/what-is-user-experience-worth/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 05:58:15 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[Gilbert Cockton]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[worth]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1093</guid>
		<description><![CDATA[While discussing the recent popularity and the (too) many interpretations of the term &#8220;user experience&#8221;, Panu K suggested worth as an alternative for what I simply call &#8220;the Experience&#8221; in my presentation. I understand the usage of the word worth in this context comes from researcher Gilbert Cockton, and his paper Designing worth is worth [...]]]></description>
			<content:encoded><![CDATA[<p>While discussing the recent popularity and the (too) many interpretations of the term &#8220;user experience&#8221;, <a href="http://www.flickr.com/photos/panuk/" title="PanuK (on Flickr)">Panu K</a> suggested <strong>worth</strong> as an alternative for what I simply call &#8220;the Experience&#8221; in <a href="www.slideshare.net/spushnik/the-value-of-user-experience-from-web-20-expo-berlin-2009-presentation/" title="The Value of User Experience presentation slides (on SlideShare)">my presentation</a>. I understand the usage of the word <em>worth</em> in this context comes from researcher <a href="http://osiris.sunderland.ac.uk/~cs0gco/" title="Gilbert Cockton's Simple Home Page">Gilbert Cockton</a>, and his paper <a href="http://portal.acm.org/citation.cfm?id=1182493&amp;CFID=10040082&amp;CFTOKEN=70654185" title="Designing worth is worth designing PDF (behind a (cheap) pay-wall)">Designing worth is worth designing</a> (2006).</p>

<p>Cockton talks from the viewpoint of human-computer interaction design and defines the word with academic precision. If I tried to summarize in short, <em>worth</em> is synonymous to <em>value</em>, except with less <q cite="Designing worth is worth designing, Gilbert Cockton. 2006.">distracting associations</q>. You can play with the word in useful ways: is a product &#8220;worthy&#8221;, &#8220;worthless&#8221; service, &#8220;for what it&#8217;s worth&#8221;, etc. Worth is <q>the level at which something deserves to be valued.</q> How much value does a product create for users? How much is a product worth to users?</p>

<p>When I talk about the value of the total experience, the sum of experiences a user has had of a product, &#8220;worth&#8221; is not far off (in fact, it might be spot on, I&#8217;m not quite sure yet). You can have good days with a product, you can have bad days with a product, and all it does is to change the subjective worth of that product to you.</p>
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		<item>
		<title>Customer Experience from past millenium</title>
		<link>http://www.nnyman.com/personal/2008/10/13/customer-experience-from-past-millenium/</link>
		<comments>http://www.nnyman.com/personal/2008/10/13/customer-experience-from-past-millenium/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 04:42:34 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[experience]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1069</guid>
		<description><![CDATA[Here we are, in 2008, raving about the importance of customer/user/whoever experiences, as if it was something new. And here&#8217;s a Fast Company article form 1999, explaining customer experience in clear words.


  It&#8217;s the sum total of the interactions that a customer has with a company&#8217;s products, people, and processes.


What have we learnt since [...]]]></description>
			<content:encoded><![CDATA[<p>Here we are, in 2008, raving about the importance of customer/user/whoever experiences, as if it was something new. And here&#8217;s a <a href="http://www.fastcompany.com/magazine/nc01/012.html">Fast Company article form 1999, explaining customer experience</a> in clear words.</p>

<blockquote>
  <p>It&#8217;s the sum total of the interactions that a customer has with a company&#8217;s products, people, and processes.</p>
</blockquote>

<p>What have we learnt since 1999? Is there something we know now and did not know then?</p>
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		</item>
		<item>
		<title>Sales management and experience design — What do they have in common?</title>
		<link>http://www.nnyman.com/personal/2008/09/25/sales-management-and-experience-design/</link>
		<comments>http://www.nnyman.com/personal/2008/09/25/sales-management-and-experience-design/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 07:40:12 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[experience design]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[selling]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1053</guid>
		<description><![CDATA[This snippet of an idea is from a book I&#8217;m reading, Myynnin anatomia by Petteri Laine.

Sales management is setting and maintaining&#8230;


a supportive environment &#8212; making it possible to sell well
requirements &#8212; making sure the sales people are striving towards the intended goals
motivation of the sales people &#8212; very important, considering you have to be happy [...]]]></description>
			<content:encoded><![CDATA[<p>This snippet of an idea is from a book I&#8217;m reading, <a href="https://www.talentumshop.fi/talecom/tuoteinfo/978-952-14-1300-1" title="Myynnin anatomia (on Talentum Shop)">Myynnin anatomia</a> by Petteri Laine.</p>

<p>Sales management is setting <em>and maintaining</em>&#8230;</p>

<ul>
<li>a supportive environment &#8212; making it possible to sell well</li>
<li>requirements &#8212; making sure the sales people are striving towards the <em>intended</em> goals</li>
<li>motivation of the sales people &#8212; very important, considering you have to be happy about losing if you want to be a good seller</li>
</ul>

<p>This is pretty much the same triad I have thought about regarding the <strong>management of designed experiences.</strong> To maintain and manifest an intended experience throughout a company and its activities, <em>you need</em>&#8230;</p>

<ul>
<li>a supportive environment</li>
<li>to make sure people are working towards the common goal (this includes the harsh job of yanking people off the wrong path, steering or even killing pet projects), and finally</li>
<li>to keep people motivated about the intended experience and their ability to provide the experience and make it real in what they do.</li>
</ul>

<p>Maybe it&#8217;s just a basic lesson in <em>management.</em> Period.</p>
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		<item>
		<title>Experience design cues</title>
		<link>http://www.nnyman.com/personal/2008/09/19/experience-design-cues/</link>
		<comments>http://www.nnyman.com/personal/2008/09/19/experience-design-cues/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 15:47:19 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[experience design]]></category>
		<category><![CDATA[IKEA]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1037</guid>
		<description><![CDATA[Design cues are reoccurring visual elements, such as the two-part &#8220;kidney grille&#8221; of a BMW car or the flowing stream of led headlights on new Audi cars.

2007 BMW M6 Convertible front grille, originally uploaded by exoticcarlady.

Audi A5 LED headlights, originally uploaded by janandersen_dk.

How could you use the idea of design cues in Experience design? What [...]]]></description>
			<content:encoded><![CDATA[<p>Design cues are reoccurring visual elements, such as the two-part &#8220;kidney grille&#8221; of a BMW car or the flowing stream of led headlights on new Audi cars.</p>

<div class="greyframe"><a href="http://www.flickr.com/photos/27239954@N06/2540130010/" title="2007 BMW M6 Convertible front grille"><img src="http://farm3.static.flickr.com/2271/2540130010_f883de3774.jpg" alt="2007 BMW M6 Convertible front grille" border="0"/></a><small><br /><a href="http://www.flickr.com/photos/27239954@N06/2540130010/">2007 BMW M6 Convertible front grille</a>, originally uploaded by <a href="http://www.flickr.com/photos/27239954@N06/">exoticcarlady</a>.</small></div>

<div class="greyframe"><a href="http://www.flickr.com/photos/janandersen_dk/2425261462/" title="Audi A5 LED headlights"><img src="http://farm4.static.flickr.com/3145/2425261462_912e0dae44.jpg" alt="Audi A5 LED headlights" border="0"/></a><small><br /><a href="http://www.flickr.com/photos/janandersen_dk/2425261462/">Audi A5 LED headlights</a>, originally uploaded by <a href="http://www.flickr.com/photos/janandersen_dk/">janandersen_dk</a>.</small></div>

<p><strong>How could you use the idea of design cues in Experience design?</strong> What kind of &#8220;experience elements&#8221; could be re-used in experiences provided by various products of a company?</p>

<p><img src="http://www.nnyman.com/personal/wp-content/uploads/2008/09/ikeatool.jpg" alt="" title="IKEA tool" width="240" height="293" class="alignright size-full wp-image-1038" /></p>

<p>IKEA could provide an example. The <a href="http://blog.fupps.com/2008/03/13/the-ikea-car/" title="The IKEA car">IKEA experience</a> is (or used to be) that of cheap, good looking, and easy to assemble furniture. The rationale was that they could cut prices by not pre-assembling the pieces. Instead, the work of assembly was left to consumers. Part of the promise was that anyone could assemble any furniture they bought from IKEA, with a single universal tool that came with every IKEA product. A great example of maintaining the <em>chic, cheap, and simple</em> experience throughout the whole product portfolio.</p>

<p>Over the years the IKEA experience has changed. No doubt do they still have cheap furniture, but the one-tool simplicity has gone. Many of the furniture pieces now need a plethora of tools to come together (<em>none</em> included).</p>

<p>Does the IKEA promise still reflect the actual experience? Are the expectations set by marketing aligned with the product?</p>

<hr />

<p><small>
Why the car references? I spent the day at the Nokia factory in Salo, having been invited to give a short presentation on Experience to the current <a href="http://project.hkkk.fi/idbm/companies/IDBMpro.html" title="International Design Business Management for Professionals">IDBMpro</a> students. The teacher of this particular two-day assignment was <a href="http://decode.tkk.fi/tonimatti/" title="Toni-Matti Karjalainen">Toni-Matti Karjalainen</a> who works as the Research Director of the IDBM program at Helsinki School of Economics. He has studied the design processes of car manufacturers, and the term <em>design cue</em> came from his presentation. Thanks for everyone present, it was all very interesting &#8212; not least to see how rolls of components (yes, the components come in rolls) become a finished and packaged mobile phone!
</small></p>
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		<item>
		<title>Guilty software</title>
		<link>http://www.nnyman.com/personal/2008/09/17/guilty-software/</link>
		<comments>http://www.nnyman.com/personal/2008/09/17/guilty-software/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 15:47:21 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1030</guid>
		<description><![CDATA[A lot of software could be better, faster, more stable. Bad software is not only irritating, but bad software makes users feel guilty. Guilty for not getting enough done.

Here&#8217;s a fictional story:

Johanna works at a Big Company. She has been tasked the fairly simple job of entering data from a pile of paper forms into [...]]]></description>
			<content:encoded><![CDATA[<p>A lot of software could be better, faster, more stable. Bad software is not only irritating, but <strong>bad software makes users feel guilty</strong>. Guilty for not getting enough done.</p>

<p>Here&#8217;s a fictional story:</p>

<p>Johanna works at a Big Company. She has been tasked the fairly simple job of entering data from a pile of paper forms into the company intranet. Knowing the amount of paper and her typing speed, Johanna has a fairly good idea of how long it will take for her to finish the task.</p>

<p>Suddenly, her software starts crashing and she starts lagging behind her intended schedule. She&#8217;s mad at the computer for crashing &#8212; but she&#8217;s also mad at herself for not getting the task done in an adequate time, for being inefficient. And it&#8217;s not her fault! Johanna ends up doing overtime to accomplish the goal she set for herself in the morning. On the way home she blames the company for not compensating for the overtime, and at home she&#8217;s tired and snaps at her family.</p>

<p>Software needs to be better than this.  If you develop things people use, you have a responsibility.</p>
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		</item>
		<item>
		<title>Technology is a user experience issue</title>
		<link>http://www.nnyman.com/personal/2008/08/28/technology-is-a-user-experience-issue/</link>
		<comments>http://www.nnyman.com/personal/2008/08/28/technology-is-a-user-experience-issue/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 20:28:26 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/2008/08/28/technology-is-a-user-experience-issue/</guid>
		<description><![CDATA[More often than not a problem in the underlying technology of a system equals a problem in the user experience of the system. As a programmer I am deeply familiar with this causal relationship.

Providing Good Experiences is the responsibility of everyone, not just of the designers who think how systems should work for the user, [...]]]></description>
			<content:encoded><![CDATA[<p>More often than not a problem in the underlying technology of a system equals a problem in the user experience of the system. As a programmer I am deeply familiar with this causal relationship.</p>

<p>Providing Good Experiences is the responsibility of everyone, not just of the designers who think how systems should work for the user, or what systems should look like. It&#8217;s as much the responsibility of those who build the designs &#8212; in the case of software, us programmers. But it&#8217;s also the responsibility of the managers to make time for everyone to do their best work. To ask the programmers to deliver three months worth of work in two months <em>will</em> result in technical problems, which <em>will</em> turn into user experience problems.</p>
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		<item>
		<title>Speaking of user experience</title>
		<link>http://www.nnyman.com/personal/2008/08/19/speaking-of-user-experience/</link>
		<comments>http://www.nnyman.com/personal/2008/08/19/speaking-of-user-experience/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 07:04:41 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=999</guid>
		<description><![CDATA[During the last few months I have worked on a presentation about the value of user experience. This is something I&#8217;m very passionate about and came after I realized the common element in projects that give me a spark was the possibility to further the development of good experiences.

My ultimate (and idealistic) goal with the [...]]]></description>
			<content:encoded><![CDATA[<p>During the last few months I have worked on a presentation about <strong>the value of user experience</strong>. This is something I&#8217;m very passionate about and came after I realized the common element in projects that give me a spark was the possibility to further the development of good experiences.</p>

<p>My ultimate (and idealistic) goal with the presentation is to change how people think about designing, creating, selling, and marketing products, services, and even companies as whole.  There&#8217;s a lot to think, starting from finding the right audience for this presentation.</p>

<p>As of now I have given the presentation a few times to clients, friends, and a room of students at the Helsinki School of Economics <a href="https://itp.hse.fi/" title="Information Technology Program at the Helsinki School of Economics">ITP</a> program, and I&#8217;ve had a lot great, and very varying feedback. If you think this presentation might interest you, your colleagues, or maybe your clients, I would be glad to hear from you.</p>

<p><a href="http://panelpicker.sxsw.com/ideas/view/2023" title="SXSW Interactive Panel Picker - The Value of (User) Experience"><img src="http://www.nnyman.com/personal/wp-content/uploads/2008/08/panel_picker_pickme.gif" alt="SXSW Interactive Panel Picker - The Value of (User) Experience" title="SXSW Panel Picker - Pick Me" width="125" height="125" class="size-full wp-image-1001 alignright" /></a></p>

<p>What I&#8217;m <em>really</em> excited about is that the presentation was selected for the <a href="http://en.oreilly.com/webexberlin2008/" title="Web 2.0 Expo Europe">Web 2.0 Expo Europe</a>, and I will be speaking in Berlin on October 22nd (more details on <a href="http://en.oreilly.com/webexberlin2008/public/schedule/detail/4595" title="The Value of User Experience session at Web 2.0 Expo Europe">my session at Web 2.0 Expo</a>).</p>

<p>I&#8217;m also pushing for the presentation to be included in the <a href="http://sxsw.com/interactive/" title="SXSW Interactive: March 13-17, 2009">SXSW Interactive 2009</a> program (not least because I&#8217;ve heard so many good stories about <a href="http://www.flickr.com/places/United+States/Texas/Austin" title="Austin photos on Flickr">Austin</a> ;). So if you want to help me, please <a href="http://panelpicker.sxsw.com/ideas/view/2023" title="SXSW Interactive Panel Picker - The Value of (User) Experience">vote for the presentation at the SXSW Panel Picker</a>.</p>
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		<item>
		<title>Perceived simplicity vs. experienced simplicity</title>
		<link>http://www.nnyman.com/personal/2008/05/12/perceived-vs-experienced-simplicity/</link>
		<comments>http://www.nnyman.com/personal/2008/05/12/perceived-vs-experienced-simplicity/#comments</comments>
		<pubDate>Mon, 12 May 2008 15:41:22 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[convenience]]></category>
		<category><![CDATA[Laws of Simplicity]]></category>
		<category><![CDATA[Maeda]]></category>
		<category><![CDATA[simplicity]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=938</guid>
		<description><![CDATA[Going back to my two year old How Good Experience chart, and combining it with lessons from Maeda&#8217;s book The Laws of Simplicity, I came to the conclusion that:


Perceived simplicity, the &#8220;look&#8221; of simplicity, makes products attractive
Experienced simplicity, simplicity of use, the feel of simplicity, makes products convenient


Right..?
]]></description>
			<content:encoded><![CDATA[<p>Going back to my two year old <a href="http://www.nnyman.com/personal/2006/03/03/definition-of-user-experience-second-version/" title="Definition of user experience (on this blog)">How Good Experience chart</a>, and combining it with lessons from Maeda&#8217;s book <a href="http://lawsofsimplicity.com/" title="The Laws of Simplicity / John Maeda">The Laws of Simplicity</a>, I came to the conclusion that:</p>

<ul>
<li>Perceived simplicity, the &#8220;look&#8221; of simplicity, makes products attractive</li>
<li>Experienced simplicity, simplicity of use, the <em>feel</em> of simplicity, makes products convenient</li>
</ul>

<p>Right..?</p>
]]></content:encoded>
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		<title>User Memories</title>
		<link>http://www.nnyman.com/personal/2008/04/24/user-memories/</link>
		<comments>http://www.nnyman.com/personal/2008/04/24/user-memories/#comments</comments>
		<pubDate>Thu, 24 Apr 2008 13:12:18 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[user memories]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=925</guid>
		<description><![CDATA[If user experience is often used to refer to the immediate experiences of users &#8212; the encounters between users and products, the moments of engagement or communication &#8212; maybe we should have another name for the &#8220;total&#8221; user experience, the sum of experiences a user has of a product.

What about User Memories?  This would [...]]]></description>
			<content:encoded><![CDATA[<p>If user experience is often used to refer to the immediate experiences of users &#8212; the encounters between users and products, the moments of engagement or communication &#8212; maybe we should have another name for the &#8220;total&#8221; user experience, the sum of experiences a user has of a product.</p>

<p>What about <strong>User Memories?</strong>  This would refer to <strong>the things a user remembers about a product.</strong></p>

<p>Personally I can relate to the analogy of the <em>User Memories</em> being a sum of User Experiences: If a product is not outright bad, does its thing, but feels slightly awkward every time I use it, I tend to think of it as a &#8220;bad product&#8221; (our digi-tv box comes to mind). The sum of small negatives makes up a large negative.</p>

<p>On the other hand, the <em>User Memory</em> of a product could be colored by a single more significant event: A hard disk video recorder might work great with a pleasant user interface, except that one time it suddenly erased all the shows recorded on it.  A large negative experience outweighs the small positives, even when summed together.</p>

<p>How to design the User Memories &#8212; <em>that</em> is a challenge.</p>

<p><small>Somehow catalysed by the introduction to <a href="http://www.alkuvoima.com/philosophy.html" title="Totuus seuraavan sukupolven markkinoinnista (Alkuvoima)">Markkinoinnin musta kirja</a>, a Finnish book on much the same subjects as our own book.</small></p>
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		<title>Sampo pankki, IT dreams, and user experience</title>
		<link>http://www.nnyman.com/personal/2008/04/22/sampo-pankki-it-dreams-and-user-experience/</link>
		<comments>http://www.nnyman.com/personal/2008/04/22/sampo-pankki-it-dreams-and-user-experience/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 05:12:02 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[bad experience]]></category>
		<category><![CDATA[IT merger]]></category>
		<category><![CDATA[Sampo]]></category>
		<category><![CDATA[Sampo pankki]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=923</guid>
		<description><![CDATA[I haven&#8217;t said a thing about the Sampo-pankki fiasco, yet.  But it needs to be mentioned, the initial consequences of the events are so close to the matters of user experience.

For those readers who have no idea of what I&#8217;m talking about, here&#8217;s a brief summary: A Finnish bank, Sampo-pankki, was bought by a [...]]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t said a thing about the Sampo-pankki fiasco, yet.  But it needs to be mentioned, the initial consequences of the events are so close to the matters of user experience.</p>

<p>For those readers who have no idea of what I&#8217;m talking about, here&#8217;s a brief summary: A Finnish bank, Sampo-pankki, was bought by a Danish bank.  They decided to unify their IT infrastructures to everyone&#8217;s benefit.  All branding material was to be changed as well during the four days of Easter 2008 &#8212; each logo, outdoor signage, and leaflet in every city in Finland.</p>

<p>What happened was, to list some of the widespread symptoms, that:</p>

<ul>
<li>Debit cards stopped working.</li>
<li>ATM cards stopped working.</li>
<li>Online banking was completely inaccessible for a few days.</li>
<li>Paying bills was not possible for some (many) customers, even after two weeks since Easter.</li>
<li>Some bank accounts disappeared from customer&#8217;s online services.</li>
<li>All pending payments for Sampo customers were paid instantly, wiping out customer&#8217;s accounts without warning and putting them on red until the next pay day (on which they might, or might not have been able to receive their salary&#8230;).</li>
<li>Some users had completely random numbers on their balance sheets; some seemed to have tens of thousands of euros, some had none.</li>
<li>Information about loans was absent.</li>
<li>Payment categorization feature, introduced and hyped a year before, vanished without warning.</li>
<li>Customer service was flooded an incapacitated (they have now said they can return to regular service level in <em>June</em>)</li>
<li>New Java-based, more flexible security measures were introduced to the online services, blocking out a significant amount of users. And who wants <em>flexible security</em> anyway?</li>
<li>Apparently Sampo does, as a potential exploit was identified in the Java security system within two days.</li>
<li>Sampo dismissed this threat basically by saying &#8220;it is not a security threat if it has not been exploited&#8221;. Looks like they have some real professional hands in the security department.</li>
</ul>

<p>In short, the change didn&#8217;t go very smoothly.</p>

<p>What I find interesting is, how an incredible fuck up of this volume affects the user/customer experience, and indirectly via the provided experience, the whole business.  On the first day of problems, I murmured to my girlfriend &#8220;it will be interesting to see how many people abandon the bank and switch their accounts to a competitor, <em>all because of a bad experience.&#8221;</em>  My guesses were either &#8220;nearly no-one&#8221;, or &#8220;a significant number&#8221; of customers. Significant as in an amount that has even the slightest significance to Sampo&#8217;s operations.</p>

<p>On April 4th MTV3 news told <q markdown="1"><a href="http://www.mtv3.fi/uutiset/talous.shtml/arkistot/talous/2008/04/631434" title="Yrityksetkin pakenevat Sampo-pankista (MTV3)">even companies are leaving Sampo</a></q>. They went on to say just one of the competing banks was receiving <q>hundreds of new customers from Sampo each day</q>.  Considering the general level of local news nowadays and the seemingly complete illiteracy of journalists regarding statistics, these numbers could as well be true or not.  In fact, two days later MTV3 news reported that <q markdown="1"><a href="http://www.mtv3.fi/uutiset/kotimaa.shtml/arkistot/kotimaa/2008/04/631693" title="Rata moittii Sampo Pankin asiakastiedottamista (MTV3)">hundreds of customers are <em>considering</em> leaving Sampo bank</a></q>.  A third number is, that <a href="http://www.mtv3.fi/uutiset/talous.shtml/arkistot/talous/2008/04/633430" title="Tuhannet valittaneet Sampo Pankille (MTV3)">over 12.000 people have contacted the customer service at Sampo</a> about problems they are having.</p>

<p>So this is the kind of IT merger you get for 200 million euros. Perhaps this is no surprise to anyone who has worked on IT projects in the last 10 years. From what I&#8217;ve heard, this project has been going on for at least three years, and the eventual problems in deployment were well known at the beginning (my source of rumors can correct me if I&#8217;m wrong ;). Every project manager dreams to stay in budget and deliver on time, even though all their gantt charts, projections, excel charts, issue trackers, and one-on-one sessions with programmers are telling them otherwise.</p>

<p>200 million is a big number.  It would be interesting to know how it compares to the amount of branding and tactical marketing the bank does.  How many millions of euros have been spent during the years in building the brand, and what are those millions worth in the head of a customer who can&#8217;t get their money out of the bank, because of &#8220;new and massively improved services&#8221;?  What about when the customer finds out the &#8220;new and improved&#8221; service is actually a stripped down version of the old service?  In a year from now, do you think any random person will remember the great <a href="http://www.nnyman.com/personal/2006/06/05/softysta-tvssa/" title="Softysta TV:ssä (on this blog)">TV spot I had the honor of scoring</a> or rather this Easter&#8217;s fiasco?  How many thousands or millions of euros are required to revive the trust of customers?  Was the &#8220;done in a hurry&#8221; 200 million IT investment worth it at the end?</p>

<p>I don&#8217;t know, of course.  But it would be interesting to have the numbers.</p>
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		<title>User experience at the intersection of marketing, usability and business</title>
		<link>http://www.nnyman.com/personal/2008/04/12/user-experience-at-the-intersection-of-marketing-usability-and-business/</link>
		<comments>http://www.nnyman.com/personal/2008/04/12/user-experience-at-the-intersection-of-marketing-usability-and-business/#comments</comments>
		<pubDate>Sat, 12 Apr 2008 13:02:27 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[business strategy]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/2008/04/12/user-experience-at-the-intersection-of-marketing-usability-and-business/</guid>
		<description><![CDATA[This post is about a moment of clarity I had about user experience and why I think it is important for business. But first, a little about how people experience companies.

Consumers cross roads with companies in many occasions and in many different ways. People and companies meet at various times and places. More accurately, people [...]]]></description>
			<content:encoded><![CDATA[<p>This post is about a moment of clarity I had about <strong>user experience</strong> and why I think it is important for business. But first, a little about how people experience companies.</p>

<p>Consumers cross roads with companies in many occasions and in many different ways. People and companies <em>meet</em> at various times and places. More accurately, people meet with representatives and representations of companies.  To give you some examples, people can come across advertising, websites, products, self-service kiosks, or customer service personnel.</p>

<p>These encounters form the dialog consumers have with companies.  To put it in the words of <a href="http://www.jaffejuice.com/" title="Jaffe Juice blog">Joseph Jaffe</a> who was speaking in Helsinki yesterday: this is the <strong>conversation</strong> people have and companies should join. You could also say companies inevitably start conversations by putting out products, services and marketing, and the difference is in whether the companies <em>continue</em> the conversation after the consumers join it. Another <del datetime="2008-04-12T20:14:41+00:00">Jaffe</del> line <ins datetime="2008-04-12T20:14:41+00:00">Jaffe borrowed from Hugh McLeod, and which</ins> I really liked concerns how the conversations get started:</p>

<blockquote>
  <p><del datetime="2008-04-12T20:14:41+00:00">If people would talk to you in the way advertising does, you would punch them in the face.</del>
  <ins datetime="2008-04-12T20:14:41+00:00">If you talked to people the way advertising talked to people, they&#8217;d punch you in the face. (see the <a href="http://www.gapingvoid.com/Moveable_Type/archives/002843.html" title="IF YOU TALKED TO PEOPLE (on Gaping Void">original cartoon</a>)</ins></p>
</blockquote>

<p>It comes down to the &#8220;persona&#8221; of the company and how the company discusses with consumers. You probably recognize the kind of person who keeps talking, never stops to listen and is generally obnoxious. Or the person who is quiet and you never seem to get a decent answer out of them. Many companies act like those persons.</p>

<p>The revelation I had this weekend is that I&#8217;m interested in how <strong>user experience lies at the intersection of marketing, usability and business.</strong> (I initially wrote &#8220;business strategy&#8221; but it might as well be &#8220;business tactics&#8221;.)</p>

<p>All those little encounters combined, and the way the company converses with the consumers, creates the user experience, or the thing <em>I</em> like to call user experience. Every little snippet of experience created by marketing and the user interface or product designers creates the total user experience &#8212; in effect, how consumers experience the company. Which in turn makes user experience (and hence marketing, design, etc) highly relevant for business.</p>

<p>The question then becomes, <strong>which encounters are worth financing?</strong> Is it better to spend on outdoor billboards, or training the customer service? Is it better to have another month for user testing the product design, or would you rather hire a Hollywood actor to appear in your TV ad? There&#8217;s no one answer, of course. But thinking in terms of these encounters and conversations, you can make up these (in my opinion) more relevant questions than &#8220;where to spend the marketing money&#8221;, for example.</p>
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		<item>
		<title>Branding by experience</title>
		<link>http://www.nnyman.com/personal/2007/12/03/branding-by-experience/</link>
		<comments>http://www.nnyman.com/personal/2007/12/03/branding-by-experience/#comments</comments>
		<pubDate>Mon, 03 Dec 2007 09:39:05 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Branding]]></category>
		<category><![CDATA[Customer service]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/2007/12/03/branding-by-experience/</guid>
		<description><![CDATA[I finally watched Jared Spool&#8217;s Google Tech talk, Strike Up The Brand: How to Design for Branding. If your work involves marketing or branding, you should watch it too.
Thanks Tina, it definitely was up my alley.

 

Branding is about mind share, and minds are conditioned more by memorable and personal experiences than by &#8220;sensory branding&#8221;, [...]]]></description>
			<content:encoded><![CDATA[<p>I finally watched Jared Spool&#8217;s Google Tech talk, Strike Up The Brand: How to Design for Branding. If your work involves marketing or branding, you should watch it too.<br />
<small>Thanks <a href="http://spongefile.com/">Tina</a>, it definitely was up my alley.</small></p>

<p><embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=5654878583447435228&#038;hl=en" flashvars=""> </embed></p>

<p>Branding is about mind share, and minds are conditioned more by memorable and personal experiences than by &#8220;sensory branding&#8221;, exposure to visual, aural or other sensory inputs. If you don&#8217;t know what I mean about these inputs, I&#8217;m talking about logos, colors, typography, branded spaces, audio branding, even smells or creating brand-specific tactile experiences.  All of these are secondary if the experience a customer has sucks. Bryan Eisenberg asks <a href="http://www.beneaththecover.com/2007/11/06/does-usability-actually-sell-anything/" title="Does Usability Actually Sell Anything?">does usability actually sell anything</a>. I would say it is pivotal to creating good experiences, broadly speaking with any device.</p>

<p>Jared Spool says exposure to brand identity keeps the brand in mind of the customer for a good 24 hours.  During that time, the customers are more likely to associate their needs with products of that given brand. This is called dispositional branding.</p>

<p>I&#8217;m left wondering if <strong>exposure to sensory branding works as an amplifier for the brand image created by how the customers have experienced the brand?</strong>  After a bad experience with phone support of brand X, will every brand X logo seen keep the bad experience in mind for the next 24 hours?  If so, <a href="http://www.adaptivepath.com/ideas/essays/archives/000858.php" title="The Long Wow">the long wow</a> is ever more important.</p>
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		<item>
		<title>Businesses: Use my information to my benefit. Please.</title>
		<link>http://www.nnyman.com/personal/2007/09/08/businesses-use-my-information-to-my-benefit-please/</link>
		<comments>http://www.nnyman.com/personal/2007/09/08/businesses-use-my-information-to-my-benefit-please/#comments</comments>
		<pubDate>Sat, 08 Sep 2007 09:32:26 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[bad experience]]></category>
		<category><![CDATA[customer loyalty]]></category>
		<category><![CDATA[Email]]></category>
		<category><![CDATA[Finnair]]></category>
		<category><![CDATA[newsletter]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/2007/09/08/businesses-use-my-information-to-my-benefit-please/</guid>
		<description><![CDATA[Just yesterday we had a discussion about how important it is to respect the time of others, particularly when using digital communication such as email.  After receiving the new Finnair newsletter, I have a couple of free tips to Finnair:


Don&#8217;t tell me about &#8220;potentially&#8221; expiring frequent flyer points. You hold the information about my [...]]]></description>
			<content:encoded><![CDATA[<p>Just yesterday we had a discussion about how important it is to respect the time of others, particularly when using digital communication such as <a href="http://www.nnyman.com/personal/2005/09/26/email-style/" title="Email style (on this blog)">email</a>.  After receiving the new Finnair newsletter, I have a couple of free tips to Finnair:</p>

<ul>
<li>Don&#8217;t tell me about &#8220;potentially&#8221; expiring frequent flyer points. You hold the information about my bonus points, use it to customize the newsletter. (I&#8217;ve written <a href="http://www.nnyman.com/personal/2005/11/29/ajanhukkaa/" title="Ajanhukkaa (in Finnish, on this blog)">more about this very same issue</a> before, in Finnish.)</li>
<li>Don&#8217;t offer me bonus trips that are out of my reach with my current frequent flyer points balance or loyalty level.  You&#8217;re giving me information I don&#8217;t need, information waste.  It is not good for your brand to waste my time.</li>
</ul>

<p>These tips also touch on something we write about in our forthcoming book: companies should think not only how the companies themselves can benefit from the information customers give to them, but <strong>how companies can make the information work for the customers.</strong>  Either in aggregate (think last.fm or Amazon recommendations) or individually.</p>
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		<item>
		<title>Virgin America UX</title>
		<link>http://www.nnyman.com/personal/2007/08/02/virgin-america-ux/</link>
		<comments>http://www.nnyman.com/personal/2007/08/02/virgin-america-ux/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 18:36:51 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Tumblelog]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/2007/08/02/virgin-america-ux/</guid>
		<description><![CDATA[Now this is what I would consider elevating a de facto user experience: Virgin America planes.
]]></description>
			<content:encoded><![CDATA[<p>Now <em>this</em> is what I would consider elevating a de facto user experience: <a href="http://www.experientia.com/blog/new-virgin-planes-take-user-experience-up-a-notch/" title="New Virgin planes take user experience up a notch (on Putting People First)">Virgin America planes.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Learning by experience</title>
		<link>http://www.nnyman.com/personal/2007/07/23/learning-by-experience/</link>
		<comments>http://www.nnyman.com/personal/2007/07/23/learning-by-experience/#comments</comments>
		<pubDate>Mon, 23 Jul 2007 14:27:27 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/2007/07/23/learning-by-experience/</guid>
		<description><![CDATA[I&#8217;ve bashed Nokia phones a few times, but this is not meant to be that kind of post.  This is about user experience, and Nokia phones just happen to be the example here&#8230;


In some of the new Nokia phones there is sort of an introductory video, which teaches the user of the new phone [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve bashed Nokia phones a few times, but this is not meant to be that kind of post.  This is about user experience, and Nokia phones just happen to be the example here&#8230;</p>

<ul>
<li>In some of the new Nokia phones there is sort of an introductory video, which teaches the user of the new phone in 15 seconds about how great and snappy the Nokia is.</li>
<li>When sending a text message takes 20 seconds instead of one, every message sent teaches me how slow Nokia phones are &#8212; which for me is around 400 times a month.</li>
</ul>

<p>In both cases the user learns something, and the product is teaching the user.  Even if the introductory video is not so much for instruction as it is for branding, the user thinks he learns something about the product: the product sets expectations.</p>

<p>When the user uses the product daily, he learns <em>by experience</em>.  This is when expectations are either met, exceeded &#8212; or shattered.  Whichever is the case, the user is left with a lasting impression of the product (and other products connected to it by branding!).</p>

<p>This is the area of user experience that I find most fascinating: the daily, perhaps mundane tasks, where the real opinion about a product is forged.  The small difference between something you use without thinking about it and something you <em>like</em> to use.  The difference between some-other-MP3-player and an iPod.  Somehow I feel this is an area where improvement is easy &#8212; and cheap.  Yet people smarter than me don&#8217;t necessarily agree.  <a href="http://www.christianlindholm.com/christianlindholm/2007/07/the-i-phone-mak.html" title="The iPhone is the new benchmark in mobile experience (by Christian Lindholm)">Christian Lindholm says</a>:</p>

<blockquote>
  <p>What is central to Apple’s product making is high level of attention to detail. Product quality is all about the attention to detail. Those details require extraordinary efforts from the people making the products.</p>
</blockquote>

<p>Whether it&#8217;s cheap and easy or requires extraordinary efforts, pushing the user experience of products from forgettable to something that elevates your everyday is what everyone should be doing.</p>

<p><small>Thanks to <a href="http://spongefile.com/" title="Spongefile">Tina</a> for clearing up my head around this subject. ;)</small></p>
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		<title>Watching people, rather than asking people</title>
		<link>http://www.nnyman.com/personal/2007/07/11/watching-people-rather-than-asking-people/</link>
		<comments>http://www.nnyman.com/personal/2007/07/11/watching-people-rather-than-asking-people/#comments</comments>
		<pubDate>Tue, 10 Jul 2007 21:19:47 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/2007/07/11/watching-people-rather-than-asking-people/</guid>
		<description><![CDATA[This is something that started in a comment earlier this year:

I obviously don&#8217;t have much to base my belief on, but I do rather believe in watching the people than asking the people.

I acknowledge that a lot of bad decisions based on asking the people are a result of simply taking the answers literally, ie. [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is something that started in a <a href="http://www.nnyman.com/personal/2007/03/30/bias-of-the-crowds/#comment-32889" title="Bias of the crowds (on this blog)">comment</a> earlier this year:</em></p>

<p>I obviously don&#8217;t have much to base my belief on, but <strong>I do rather believe in <em>watching the people</em> than <em>asking the people</em>.</strong></p>

<p>I acknowledge that a lot of bad decisions based on asking the people are a result of simply taking the answers literally, ie. not asking the <a href="http://en.wikipedia.org/wiki/5_Whys" title="5 Whys (on Wikipedia)" rel="nofollow">five whys</a>.  Taking an example from <a href="http://blogs.s60.com/tommi/2007/03/how_would_you_revamp_the_phone.html" title="How would you revamp the phonebook? ...or would you? (on Tommi's S60 Applications Blog)" rel="nofollow">Tommi&#8217;s post on S60 Address Book</a>, someone asked to be able to undo edits in the address book.  Well, a nice idea!  But the only reason was because the user was deleting contacts accidentally &#8212; so the better approach would be to fix the problem of accidental deletion rather than do what is being asked, and add yet another feature, the undo.</p>

<p>I do believe (without any grounds ;) that by <em>watching</em> the users, more radical improvements to the user experience are possible.  Improvements on stuff that aren&#8217;t perceived by the users anymore, stuff that has become status quo, things that &#8220;are the way they are because they&#8217;ve always been that way&#8221;.  Improvements that take features to the next level rather than tinker with them on the current level.  <a href="http://headrush.typepad.com/creating_passionate_users/2005/03/incremental_vs_.html" title="Incremental vs. revolutionary improvements (on Creating Passionate Users)">Revolutionary improvements rather than incremental improvements.</a></p>

<p>It sounds like I&#8217;m talking about radical R&amp;D and experimental prototypes (which I do love) but really I&#8217;m not.  I believe in small opportunities for change which &#8212; if found &#8212; can quite radically change the user experience.  And I don&#8217;t believe those can be found by asking.</p>

<p>I could be wrong.  Would love to be wrong, actually. :)</p>
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		<title>Serra&#8217;s subject-object reversal</title>
		<link>http://www.nnyman.com/personal/2007/07/10/serras-subject-object-reversal/</link>
		<comments>http://www.nnyman.com/personal/2007/07/10/serras-subject-object-reversal/#comments</comments>
		<pubDate>Tue, 10 Jul 2007 05:30:37 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Tumblelog]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/2007/07/10/serras-subject-object-reversal/</guid>
		<description><![CDATA[Serra&#8217;s subject-object reversal:


  To be a good experience, the focus should be on the other person, not on oneself.

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.goodexperience.com/blog/archives/005664.php" title="Richard Serra and experience design (on Good Experience)">Serra&#8217;s subject-object reversal:</a></p>

<blockquote>
  <p>To be a good experience, the focus should be on the other person, not on oneself.</p>
</blockquote>
]]></content:encoded>
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		<title>Customers vs. users</title>
		<link>http://www.nnyman.com/personal/2007/06/25/customers-vs-users/</link>
		<comments>http://www.nnyman.com/personal/2007/06/25/customers-vs-users/#comments</comments>
		<pubDate>Mon, 25 Jun 2007 06:07:33 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/2007/06/25/customers-vs-users/</guid>
		<description><![CDATA[Recently in a wedding I ended up chatting with a guy called Mikko.  He works at a bank, selling loans and other &#8220;products&#8221; a bank offers.  Although he didn&#8217;t say it in these words, quite soon into the discussion I realized he was very much interested in customer experience (as defined by Creative [...]]]></description>
			<content:encoded><![CDATA[<p>Recently in a wedding I ended up chatting with a guy called Mikko.  He works at a bank, selling loans and other &#8220;products&#8221; a bank offers.  Although he didn&#8217;t say it in these words, quite soon into the discussion I realized he was very much interested in <em>customer experience</em> (as defined by <a href="http://www.creativegood.com/" title="Creative Good">Creative Good</a>, among others).</p>

<p>When he asked about my interests, I listed user experience as one.  But at that moment I realized it never quite felt&#8230; complete enough.  I wanted to say &#8220;I&#8217;m doing stuff with computers but really I&#8217;m interested in the same you&#8217;re doing to your customers&#8221;.</p>

<p>In contrast to use experience, customer experience encompasses to me <em>everything</em> a person has to do with a company, from branding to phone support to the seats of the waiting hall.  That felt too broad to describe my interest.</p>

<p>The discussion gave me a blink moment (perhaps ten years too late) that there are different angles to customer experience and it&#8217;s perfectly ok to be interested in only one of them.  His angle was how to tune the interaction between bank customers and the bank so as not to alienate the customers when they&#8217;re being sold to.</p>

<p>I&#8217;m interested in another facet of it, <strong>influencing better customer experience through the means of creating better software.</strong></p>

<p>Maybe.  I&#8217;ll swing another way if I find I was wrong.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The pain and pleasure of user experience</title>
		<link>http://www.nnyman.com/personal/2007/03/05/the-pain-and-pleasure-of-user-experience/</link>
		<comments>http://www.nnyman.com/personal/2007/03/05/the-pain-and-pleasure-of-user-experience/#comments</comments>
		<pubDate>Mon, 05 Mar 2007 15:12:31 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/2007/03/05/the-pain-and-pleasure-of-user-experience/</guid>
		<description><![CDATA[From Way To Grow blog:


  
  The consumer evaluates a product and places a pleasure value on it.
  Then the consumer evaluates the price and places a pain value on it.
  


That&#8217;s related to the idea I had with my original UX diagram: making a decision about a product or service [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://waytogrow.typepad.com/my_weblog/2007/02/price_vs_produc.html" title="Price vs. Product (on Way to Grow)">Way To Grow blog</a>:</p>

<blockquote>
  <ul>
  <li>The consumer evaluates a product and places a pleasure value on it.</li>
  <li>Then the consumer evaluates the price and places a pain value on it.</li>
  </ul>
</blockquote>

<p>That&#8217;s related to the idea I had with my original <a href="http://www.nnyman.com/personal/2006/03/03/definition-of-user-experience-second-version/" title="Definition of user experience (2nd version)">UX diagram</a>: making a decision about a product or service requires complex and sometimes unconscious balancing of the pain and pleasure involved.  Price is one factor, but only one among a multitude of other points that make up the experience the user (current or to-be user) has about a product.</p>
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		<item>
		<title>Remarkable customer service</title>
		<link>http://www.nnyman.com/personal/2007/02/25/remarkable-customer-service/</link>
		<comments>http://www.nnyman.com/personal/2007/02/25/remarkable-customer-service/#comments</comments>
		<pubDate>Sun, 25 Feb 2007 08:46:43 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Tumblelog]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Customer service]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/2007/02/25/646/</guid>
		<description><![CDATA[Great customer service is a great step towards great user experience. Great.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joelonsoftware.com/articles/customerservice.html" title="Seven steps to remarkable customer service (Joel on Software)">Great customer service</a> is a great step towards great user experience. Great.</p>
]]></content:encoded>
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		<item>
		<title>Neuromarketing</title>
		<link>http://www.nnyman.com/personal/2007/02/19/neuromarketing/</link>
		<comments>http://www.nnyman.com/personal/2007/02/19/neuromarketing/#comments</comments>
		<pubDate>Mon, 19 Feb 2007 07:35:18 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Tumblelog]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Emotional design]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[neuromarketing]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/2007/02/19/neuromarketing/</guid>
		<description><![CDATA[Is there scientific proof of the importance of user experience?  According to neuroscientist Read Montague, the perceived quality of a product changes depending on stuff stored in your brain &#8212; your experiences.  The evil advertisers of the word are drooling over this new discovery called neuromarketing. [via another must-read post by Kathy Sierra]
]]></description>
			<content:encoded><![CDATA[<p>Is there scientific proof of the importance of user experience?  According to neuroscientist Read Montague, the perceived quality of a product changes depending on stuff stored in your brain &#8212; your experiences.  The evil advertisers of the word are drooling over this new discovery called <a href="http://www.pbs.org/wgbh/pages/frontline/shows/persuaders/etc/neuro.html" title="Neuromarketing (on Frontline: The Persuaders)">neuromarketing</a>. [<a href="http://headrush.typepad.com/creating_passionate_users/2007/02/marketing_shoul.html" title="Marketing should be education, education should be marketing (on Creating Passionate Users)">via another must-read post by Kathy Sierra</a>]</p>
]]></content:encoded>
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