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	<title>/personal &#187; Redberg Robot Repairs</title>
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	<link>http://www.nnyman.com/personal</link>
	<description>Niko Nyman&#039;s blog on shifting topics.</description>
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		<title>Sequence tween engine for AS3 released</title>
		<link>http://www.nnyman.com/personal/2009/08/18/sequence-tween-engine-for-as3-released/</link>
		<comments>http://www.nnyman.com/personal/2009/08/18/sequence-tween-engine-for-as3-released/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 08:35:10 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Redberg Robot Repairs]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[sequence]]></category>
		<category><![CDATA[tween engine]]></category>
		<category><![CDATA[tweening]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1318</guid>
		<description><![CDATA[Just a quick first post after the holidays to let all you Flash coders and your Flash coder friends know we have published our tweening engine for AS3. You can read the announcement on Redberg Robot Repairs blog, or click through directly to download the Sequence tween engine.

We tend to think the approach with this [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick first post after the holidays to let all you Flash coders and your Flash coder friends know we have published our <strong>tweening engine for AS3</strong>. You can read the <a href="http://www.nnyman.com/flash/2009/08/18/sequence-as3-tween-engine-released/" title="Redberg Robot Repairs Flash blog">announcement on Redberg Robot Repairs blog</a>, or click through directly to <a href="http://www.nnyman.com/flash/projects/sequence/" title="Sequence AS3 tween engine">download the Sequence tween engine</a>.</p>

<p>We tend to think the approach with this tween engine is a bit different than with the competition, so I&#8217;m more than happy to hear any comments on it, your experiences using it, or problems you might have with it.</p>
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		<title>Message Relay released</title>
		<link>http://www.nnyman.com/personal/2009/06/03/message-relay-released/</link>
		<comments>http://www.nnyman.com/personal/2009/06/03/message-relay-released/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 20:22:33 +0000</pubDate>
		<dc:creator>Niko</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Redberg Robot Repairs]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://www.nnyman.com/personal/?p=1307</guid>
		<description><![CDATA[Somehow I forgot to cross-post our so called company announcement here: we&#8217;ve released a tiny piece of ActionScript code for free consumption, called the Message Relay.

It&#8217;s a tool which we have used in all of our Flash programming projects (proving its reusability value!), and it lets you route data from object to object while avoiding [...]]]></description>
			<content:encoded><![CDATA[<p>Somehow I forgot to cross-post our so called company announcement here: we&#8217;ve released a tiny piece of ActionScript code for free consumption, called the <a href="http://www.nnyman.com/flash/2009/05/25/introducing-message-relay/" title="Introducing Message Relay">Message Relay</a>.</p>

<p>It&#8217;s a tool which we have used in all of our Flash programming projects (<em>proving</em> its reusability value!), and it lets you route data from object to object while avoiding direct references.  There&#8217;s nothing wrong with direct references as is, of course, quite the contrary. But when you need to work with the DisplayObject hierarchy in Flash, it is very convenient that you don&#8217;t have to make those direct, fixed references all through the hierarchy, but you can instead pass the data with <em>messages</em>.</p>

<p>We&#8217;ve also found out that by using Message Relay our code can reflect the problem domain more closely: instead of passing data through the object hierarchies, or through the event mechanism, we can create messages with meaningful names that represent events in the project&#8217;s problem domain.</p>

<p>For example, instead of firing an event such as &#8220;loginDialog.CLICK&#8221;, you can send a message with the topic &#8220;user requested registration&#8221;, making it easier to understand how the code maps to the problem it is trying to solve.</p>

<p>Anyway, if you&#8217;re a Flash developer, or know one, please pass on the link. Thanks!</p>
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