<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Audio software makers discover UI design (that&#8217;s the promise anyway)</title>
	<atom:link href="http://www.nnyman.com/personal/2006/12/04/audio-software-makers-discover-ui-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nnyman.com/personal/2006/12/04/audio-software-makers-discover-ui-design/</link>
	<description>Niko Nyman's blog on shifting topics.</description>
	<pubDate>Wed, 07 Jan 2009 20:50:43 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Niko</title>
		<link>http://www.nnyman.com/personal/2006/12/04/audio-software-makers-discover-ui-design/comment-page-1/#comment-9627</link>
		<dc:creator>Niko</dc:creator>
		<pubDate>Wed, 06 Dec 2006 18:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.nnyman.com/personal/2006/12/04/audio-software-makers-discover-ui-design/#comment-9627</guid>
		<description>&lt;p&gt;&lt;a href="http://www.gapingvoid.com/Moveable_Type/archives/003497.html" title="The made by sofa manifesto (on Gaping Void)" rel="nofollow"&gt;Related link&lt;/a&gt;: &lt;q&gt;Our prime responsibility as software developers is to make sure people have a good time using our software.&lt;/q&gt; I'll restate once again: There's more to "good time" than shiny buttons.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p><a href="http://www.gapingvoid.com/Moveable_Type/archives/003497.html" title="The made by sofa manifesto (on Gaping Void)" rel="nofollow">Related link</a>: <q>Our prime responsibility as software developers is to make sure people have a good time using our software.</q> I&#8217;ll restate once again: There&#8217;s more to &#8220;good time&#8221; than shiny buttons.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Niko</title>
		<link>http://www.nnyman.com/personal/2006/12/04/audio-software-makers-discover-ui-design/comment-page-1/#comment-9603</link>
		<dc:creator>Niko</dc:creator>
		<pubDate>Wed, 06 Dec 2006 11:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.nnyman.com/personal/2006/12/04/audio-software-makers-discover-ui-design/#comment-9603</guid>
		<description>&lt;p&gt;You're on the point. What makes audio UIs interesting is the (apparently) vast attention to &lt;em&gt;visual&lt;/em&gt; detail that is being spent. Here's another example, the &lt;a href="http://www.macgeneration.com/mgnews/categories/labo/upload/logic/ultrabeat.jpg" title="Ultrabeat screenshot" rel="nofollow"&gt;Ultrabeat plugin&lt;/a&gt; in Logic Pro. Somehow the designers seem to think betting on the visuals is the same as betting on usability. And this has been going on for as long as plugins have been made (before that, software like Sound Designer II were spartan but made to get things done).&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>You&#8217;re on the point. What makes audio UIs interesting is the (apparently) vast attention to <em>visual</em> detail that is being spent. Here&#8217;s another example, the <a href="http://www.macgeneration.com/mgnews/categories/labo/upload/logic/ultrabeat.jpg" title="Ultrabeat screenshot" rel="nofollow">Ultrabeat plugin</a> in Logic Pro. Somehow the designers seem to think betting on the visuals is the same as betting on usability. And this has been going on for as long as plugins have been made (before that, software like Sound Designer II were spartan but made to get things done).</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Ivanka Majic</title>
		<link>http://www.nnyman.com/personal/2006/12/04/audio-software-makers-discover-ui-design/comment-page-1/#comment-9602</link>
		<dc:creator>Ivanka Majic</dc:creator>
		<pubDate>Wed, 06 Dec 2006 11:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.nnyman.com/personal/2006/12/04/audio-software-makers-discover-ui-design/#comment-9602</guid>
		<description>&lt;p&gt;I reckon it is a large dollop of number 3 on your list (which did make me smile). There is a big difference between translating a design from one medium to another under the guise of 'using existing mental models' and looking at how people actually behave when using something, what they are trying to do and what they need and then designing something that supports that.&lt;/p&gt;

&lt;p&gt;It's a bit of a shift for a lot of engineer types though (she says casting aspertions on many) - just because the code compiles doesn't really make the thing usable. Or am I off the point?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I reckon it is a large dollop of number 3 on your list (which did make me smile). There is a big difference between translating a design from one medium to another under the guise of &#8216;using existing mental models&#8217; and looking at how people actually behave when using something, what they are trying to do and what they need and then designing something that supports that.</p>

<p>It&#8217;s a bit of a shift for a lot of engineer types though (she says casting aspertions on many) - just because the code compiles doesn&#8217;t really make the thing usable. Or am I off the point?</p>]]></content:encoded>
	</item>
</channel>
</rss>
