To start life after the holidays, we are happy to introduce to you our simple, programmer-friendly AS3 tween engine, Sequence.
While many of the existing ActionScript tweening libraries compete on features and the amount of shortcuts or convenience functions, we wanted to have a fast and robust tweening engine, which allows tweens to be set up in the code strictly using a single approach. The result is a highly simplified approach, where the programmer creates a new Sequence object, then adds as many tweens (sequence steps) inside the sequence as needed (using a single add() method), and finally starts playing the sequence. This approach allows sequences to be reused, reducing or even eliminating the creation and deletion of new objects while tweening.
Sequence can (naturally) do simple tweens for one object at a time, but if your daily work involves complex, dynamically created tweens with many simultaneous tweened objects and parameters, we really urge you to try out Sequence. You just might learn to love it.
